MW 3:30-4:50 PM
This is a course on 3D graphics. It will include software development using OpenGL as well as the reading of research papers concerning recent advances in graphics hardware and software. Although we will be using OpenGL 3.1 and visual c++ 10.0 for software development in class the newer 4.3 functionality will be investigated. If you would rather use Linux that would be OK but my system level debugging support will be mainly limited to Windows and Visual. The new versions of OpenGL 3.1-3 and on require the use of vertex and fragment shaders for we will spend considerable time writing these as well. A look at old immediate mode code will also be reviewed. If you wish to do software development on a home computer or laptop you need one that supports OpenGL 3.1 or higher. You may download a GPU Capability Viewer (GPU Caps Viewer), or and extension viewer such as GLview to check out your architecture. Most recent, 2 years or younger, graphics cards can handle OpenGL 4.1 and up. Every student will give a lecture on one of the papers read.
Grading: Projects 35%, Paper readings and Quizzes 15%, Presentation 5%, 2 Exams 30% 1 Final 15%
All code is expected to be documented professionally. This implies that each and every function (or class) be documented as to its purpose, I/O requirements and other interesting features. Include a general program heading at the top of your application that clearly defines the purpose of the program, method of execution, your name and project #. Please use *’s to delineate your comments.
.Late Projects will be penalized 10% per day.
100% attendance is expected.